Parallelization in Games: Codemasters Colin McRae Dirt 2

I am always on the hunt for gamedev industry parallelization approaches deployed in computer and video games. Typically I scribble down some bullet points about game parallelization infos I find to use as a reference later on - so: why not share it on the web? Here we start:

Todays issue of the Intel Visual Adrenaline Magazine (issue 4, 2009, web, pdf) contains the article The Muddy Beauty of DiRT* 2*: Where rally realism meets the raw road by Jon Jordan about Codemasters Colin McRae DiRT 2 ralley/driving game with some bits of technical details provided by Codemasters Gareth Thomas (senior graphics programmer).

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